Joined: Wed Jun 11, 2014 9:14 pm
My idea was exactly that: To give people in clans the opportunity to make their own spells/skills to further their RP.
Not only does it solidify their RP, but it also makes people interested in joining those clans, or become inspired to create their own.
I personally, don't see a reason why spells or skills can't be structured for PvP or PvM. As long as its well structured, all factors are taken into account such as how will this spell/skill affect RP and PK and PvM then all should be okay.
In no way was I attempting to say yeah, clans and guilds should be given the ability to make a spell which is so op'd it throws everything out of whack. I was merely suggesting that Clans and Guilds, Gypsy for example could explore spells/skills which enhance their RP on both sectors of the game. Not just RP, but also defensive PK. (The darks of Gypsy should be able to defend their people with more than just shadows).
The long and short of it, and I could be throwing myself under the bus here.
But I see clans as the potential method for making most of these proposed ideas on new skills, spells to actually become part of the game (Through hardwork) and not just well, so many people like this idea, so lets just imp it in and enjoy.