Joined: Wed Jun 11, 2014 9:14 pm
However, I also think other guilds should have the ability to at least create or build on their own respective guild RP/spells/skills. As an example; I don't just see Gypsy as a guild for players who want to RP a family/outcast looking for a home/sufferers of tragedy looking for a fresh start to their lives. I also see Gypsy as magical people, enriched with stories and wisdom.
Why can't they create their own spells for their guild. e.g. Evil eye? A popular myth in gypsy lore.
I'm not suggesting a whole free range of spell research like Arcaenum has, as they ARE scholars of elite magic. But I am suggesting guilds and clans (As I've heard clans will have a liberal approach to clan spells etc.) should have a right to create guild/clan RP friendly spells without consulting Arcaenum.
I personally don't see Gypsy coming up to Arcaenum asking for them to help them create spells, nor do I expect a scholar asking gypsy to show them how to make spells via Gypsy magic.
I posted this, as it also relates to the possibilities extended to Clans. As I already said, I've heard they will have great liberty in terms of forming their clans, and that includes the potential spells/skills they will get.
Just a thought. Don't be scared to criticize.