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Furries. Sometimes scales. And all spiders should die.

Posts: 248

Joined: Wed Jun 11, 2014 1:54 am

Post Sat Jan 24, 2015 2:57 pm


For a spell that completely negates third-fourth-fifth attack skills, it seems to land too often in comparisson to normal maledictions.

If I'm mistaken and it has the same rolls as maledictions, then there should at leastexist a viable counter to it. Something like:
- A "remove fear" spell on healers, with a proportional success rate
- While feared, a character can recast "battle focus", "divine focus", "rage", "frenzy" or "soothe" with a chance of cancelling the effect : RP-wise the character would be pulling his **** together

Second option covers all classes with 3+ attacks with the exception of rogues

Posts: 150

Joined: Sat Jun 07, 2014 11:03 pm

Post Sat Jan 24, 2015 6:07 pm

Re: Fear

The checks are the same with the exception of the "type" of magic it is. A viable counter is something to discuss, but I wouldn't want it to be a healer. Healers already cause fights to go so long, simply because it's just a little bit of gold to get them to cast the spells. Have a slow/haste interaction would be conceivable...but would you have to land fear twice to get it to override the frenzy-type spell? Also how hard would it be to "refrenzy" after fear has landed?

Posts: 248

Joined: Wed Jun 11, 2014 1:54 am

Post Sat Jan 24, 2015 6:30 pm

Re: Fear

Having to land fear twice might end up crippling the spell too much.
Maybe if these spells had the 'remove fear roll' as an extra benefit.
The only issue is with BF/DF/Rage that would need some coding to open the possibility of players with the buff to recast it for the cancel roll.

The difficulty...as hard as it was landing the spell? I'm not really sure how the maledictions heal spells work, but I assume it's something along these lines (plus spell level x spell level and such).

Posts: 319

Joined: Mon Jun 09, 2014 3:47 pm

Post Tue Sep 29, 2015 12:17 am

Re: Fear

In the spirit of finding places to make stats meaningful, I believe fear should check against con for a reduction in it's land rate (as I think physical mala's should as well like poison).

Additionally, I believe fear should not disable 3rd, 4th and 5th attack like it currently does, but instead take out your base 1st attack (so it has an effect against casters) and your haste bonus attack. This should still be a net increase to the number of melee attacks against it (as it cripples melee, but has little/no effect against casters).
Yeah? Well, you know, that's just like, your OPINION, man.

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