Joined: Mon Jun 09, 2014 3:47 pm
Disarm - If disarm lands, your weapon is forced to your inventory (the way nodrop works now), and you have a debuff similar to how wither limb works for 0-1 hours (1-2 ticks) that prevents you from re-equipping your weapon (a message like "Your hand is too damaged to wield that right now!"). This hurts the victims damage and parry chance while conveying an actual advantage to the attacker. Once the debuff wears off, the victim will be able to re-equip their weapon.
Dislodge - Remove shield shattering and noremove from the item slot entirely and have it work similar to disarm detailed above. A successful dislodge will un-equip the shield item, preventing shield block from functioning (plus losing the item stats), and prevent it from being equipped for 0-1 hours until the debuff wears off. Most of the above points above apply.
Additionally stats like strength and dex can be used as modifiers for the attacker on these rolls, whereas strength, dex and con could be used as modifiers for the victims percentage of resisting the ability.