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Kick Damage

PostPosted: Sat Mar 11, 2017 10:15 pm
by Some Guy
Right now, kick is a fantastic skill in PvE when a mob is under 50% (and does have benefits in PvP, but that requires it's own assessment). However, at all times before it, in PvE/P, it's wildly inconsistent and fairly weak. I dug into the code, and the current damage formula for it is a random roll between 3 and 2*level (3 to 100).

My proposal is pretty simple, an it's to pull your damroll into the formula ABOVE 50% hp.

New Formula: A random roll between (3 + (Damroll * 15%) to 100). Assuming that most melee classes are between 90 and 120 Damroll, this would add between 13 and 18 damage to the minimum side (see chart).

Image

Thoughts?

Re: Kick Damage

PostPosted: Sat Mar 11, 2017 10:19 pm
by Loading...
Seems helpful but the damage isn't on a game-breaking scale I don't think. I see no reason why I'd be against it personally.