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PostPosted: Mon Oct 12, 2015 11:00 am
by Some Guy
I'd like to propose a quiver system for archery. This would be similar to the quiver object that already exists in game as it's a way to store arrows in their own container, but this would affect how arrows fire:

    If there is an arrow in your inventory, the command can work the same as it does now.

    If there isn't an arrow in your inventory, but there is a quivery, it will shoot a random arrow out of the quiver without the player needing to draw it separately.

    I believe this change will help alleviate some of the need for as much scripting as currently exists by cutting down on necessary, intermediate commands a player has to do to make an in game system function.

Re: Quivers

PostPosted: Sat Oct 17, 2015 3:14 pm
by Dijj
There is a 'quiver' object type on build - but as for how it works or what it does, the helpfiles for it were never completed by Bonnie. I can ask Kes to look into it.