I will take this opportunity of giving my overview of vampires and the MUD's RP as a whole. Hopefully I'm not repeating what I've said on other threads.Vampires within guilds
- this doesn't only create a huge imbalance in PKing, but also usually taints the guild's RP○ PK:
Do I even have to bother citing vampires that absolutely wrecked everyone while in Crimson Rain or Inferno? Did any of these ever lost a 1-1 battle on fair grounds (no charmies, no cheesy tactics...)? If they did, was it against a guilded werecreature? Werecreatures aside...imagine how exciting it is using your one unique ability against someone with five-six equally powerful ones...because that's what Covenance was....the hunted hunters.○ RP:
My impression was that whenever a vampire of a certain brood joined a guild (mostly a PK one), the guild instantly embraced his plans. A Covenance wants to kill my vampire guild mate? War on Covenance! His brood wants to bring apocalypse? I don't care! We are on the same side and I have my ticket for the salvation ark! My guild got a powerful artifact that vampires seek? Gotta give it to them and be friends forever! Yay!
Those are all extremes but that's what you see when you are an outsider...which is expected when you consider how restricted vampire RP was. Yes, there were guilded vampires that manipulated others according to their plans, but wouldn't they be able to do the same thing and be embraced after the task was finished? And how about the times when a guilded vampire fooled or betrayed the guild and remained in its ranks? In my opinion, the players in general were too kind and receptive with vampires.Vampires crap power
- they don't get one powerful ability; they don't get two; they get more abilities than your whole class has!○ PK:
Glory Spell (1), Focus (2), Confusion (3), Rune Blade (4), Skeletons (5), Celerity (6) / Interred to Earth (6), Entrance (7) / Blood Boil (7), the other two I don't remember
Won't say anything about them other than the fact that every single one of them is stronger than anything an ordinary player can get.○ RP:
Which PK guild doesn't want a character with such overpowered abilities? Playing the powerful guild is way cooler than playing the one that everyone picks on and having a vampire in your ranks really shifts the balance of power...good news if you are playing a Covenance, right?
Sorry if it sounded like a rant.