Joined: Sun Aug 10, 2014 5:03 pm
So here's my idea, rangers can set traps they crafted in a room. Only 1 trap may be active at a time. There'll be many types of traps for different situation from doing a certain type of damage, doing area damage, rooting the target in place for 1-2 rounds (unable to move but still able to cast etc), having a chance to cause certain status effects(like a 1 tick slow or poison/plague), or just straight up doing some damage.
Here's how it'd work: you (ranger) set a trap in a non-safe room with a target in mind. Command example: set [trap name] NoPantsuAndrew. The trap will only trigger for this target so nobody else can walk by and trigger it. Setting a trap while out of combat will incur a 1 (or less) round lag while setting a trap while you are fighting will incur a 2 round lag (to deter rangers from using traps over arrows while in combat). Each time the target walks into the room or portal/teleport into the room, there will be a X% chance the trap will trigger (probably determined by the targets dexterity). The trap will be hidden but each time the target enters the room, the target will perform a sorta 'spot check' (maybe modified by how much wisdom the target has). If the target passes the check, they'll be able to see the trap and destroy it by hitting it.