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Archive of ideas that have been implemented or refused.
Joined: Sun Aug 24, 2014 12:26 pm
Joined: Sat Jan 17, 2015 11:07 am
Joined: Wed Jun 11, 2014 1:54 am
There's already a thread with suggestions for new/alternative uses here: (http://darkrisings.freeforums.org/soul-gems-uses-t65.html)
And another thread talking about their drop rates (http://darkrisings.freeforums.org/soul-gems-drop-rates-t163.html).
Props to @Landsknecht for calculating the time taken to get 30-40-50-60 gems with soul gem drop rate at 50% - it's actually significantly lower.
And to save you from the troubles of typing 'help soul gem', that's the current reward structure:
Soul gems can be used with ANY immortal to retailor an item.
Below is the price list for this service:
20 soul gems + necessary item to retailor an item;
* REQUIRED - see exceptions below
* Item must be stock - see exceptions below
+5 gems (each) to add or remove: nodrop, noremove, nouncurse;
+5 gems to change a weapon to any other type of weapon;
+5 gems to change a weapon's damage to any general type of damage; * NO water/holy/iron/light/mental/sound/wind/silver/wood allowed
+10 gems to relocate a piece of armor to a new worn slot; * no lights or weapons may be relocated
+15 gems to change a weapon to be 'sticky'; * will not be charged for removal of noremove flag, if present * nodrop/nouncurse addition would still cost +5 gems each
+30 gems to change a vorpal weapon to a sharp weapon;
+40 gems to add sharp or vorpal to a weapon;
ex. adding nouncurse to any item costs 25 gems (20+5)
ex. changing any weapon to slash costs 25 gems (20+5)
ex. changing any weapon to slash and removing nodrop costs 30 gems (20+5+5)
ex. changing from arms to shield costs 30 gems (20+10)
ex. changing from arms to shield and adding nouncurse costs 35 gems (20+10+5)
To the poll!
Joined: Thu Jun 19, 2014 9:54 am
I had a go at collecting about a year ago for something. The only thing that kept me going was collecting with a group of people so that I could chat while doing it and keep myself from dieing of boredom. Got some nice beginnings of an RP out of it from the interactions that wouldn't otherwise have happened but that was the only benefit. Even then, boredom eventually won and I stopped. No reward is worth that much time and grinding to get.
The drop rate should be increased a bit and the 20 soul gems to do anything at all should be removed or lowered.
Joined: Mon Jun 09, 2014 3:47 pm
Hopefully as time goes on they'll be more versatile, and give people something better to do with duplicates than sell them for next to nothing.
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