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Racial Vulns

Race unique ideas

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Posts: 124

Joined: Sun Aug 24, 2014 12:26 pm

Post Thu Jan 15, 2015 12:02 pm

Re: Racial Vulns

That reminds me, having a mob (or anybody) rescue you temporarily takes you out of the fight, so if you have autoassist off you can have a mob rescue you then simply... walk away.

Posts: 248

Joined: Wed Jun 11, 2014 1:54 am

Post Thu Jan 15, 2015 12:41 pm

Re: Racial Vulns

And if you get rescued with autoassist on, you get double attacks on the next round.

Werefolk fighters are beasts on PvM.

Posts: 150

Joined: Sat Jun 07, 2014 11:03 pm

Post Thu Jan 15, 2015 7:45 pm

Re: Racial Vulns

Yup. I don't at all disagree with rescue being good. I just know as a prior merfolk were, i'd rather have a summon sickness and gain bash, than no summon sickness. While Lee was IMP i actually petitioned for it, with the reasoning that no sumsick is BS. I was going more for same sickness type as drow though. No sickness when shifted, sickness when unshifted.

Posts: 248

Joined: Wed Jun 11, 2014 1:54 am

Post Thu Jan 15, 2015 8:21 pm

Re: Racial Vulns

That would be even more broken!

Imagine how fun it would be fighting against a character with 4 attacks that can keep you locked down on the ground for 5 rounds with a pet with 3 attacks.
Barbarian, warrior, ranger, bard, templar...I can't even choose which would be the most overpowered.

Yea...necro/druid/wildmage with the pounce/hamstring/charge weres can do that but they are casters.

Posts: 150

Joined: Sat Jun 07, 2014 11:03 pm

Post Thu Jan 15, 2015 8:59 pm

Re: Racial Vulns

Not all my ideas are good :P At one point I proposed(and got approved) adding in a spell that would put a player who is in safe, not in fightlag, into combat. It would have allowed Inferno to pick off all those marks they had that sat safe. I eventually told Zalyriel not to code it as it was a stupid idea, but hey! It was an idea :P

I would like to see the were summonables slightly stronger than the non-were summonables...same with the create klaive spell. How this occurs is up in the air...for instance, perhaps a new ability unique to those were summons? That's for another thread though.

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