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Practice to 100%

Archive of ideas that have been implemented or refused.

Posts: 150

Joined: Sat Jun 07, 2014 11:03 pm

Post Fri Jan 16, 2015 9:46 am

Re: Practice to 100%

If you are referring to practicing from 1 - 75% as the semi-reliably thing, then I agree I don't have a problem with that. For instance, if someone shows me how to start up an engine room on a submarine, I can reasonably do it alone the second time. After the fourth or fifth time, I can do it without any help or screw ups.

If someone teaches me how to cast a fireball and I am intelligent with a knack for magic(IE caster), I would expect to be able to reproduce the same alone...at a reasonably reliable rate. Though that tricky syllable to pronounce could get me(I still can't roll my r's for spanish, for example) until I have attempted to do it more time.
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Posts: 124

Joined: Sun Aug 24, 2014 12:26 pm

Post Fri Jan 16, 2015 10:15 am

Re: Practice to 100%

Kiirion wrote:If you are referring to practicing from 1 - 75% as the semi-reliably thing, then I agree I don't have a problem with that.

No, I mean how I can level up after hitting a bunch of crows, interacting with nobody, and go from "don't have a clue" straight to "able to do something at 50% of my maximum potential". There was no talk about the nature of how people learn things when skills got bumped up to 50% by default.
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Posts: 159

Joined: Fri Jun 06, 2014 9:25 pm

Post Fri Jan 16, 2015 2:47 pm

Re: Practice to 100%

fwiw - I don't see an issue with up to 90, or 100 - I mean the very word 'practice' implies exactly that - you're 'practicing' your spell/skill. Game world application or not, practice is practice. And considering game world application generally consists of setting at the oasis and spamming it - maybe spells 100, skills up to 90? Skills at least require a little more work to spam.

Posts: 248

Joined: Wed Jun 11, 2014 1:54 am

Post Fri Jan 16, 2015 2:55 pm

Re: Practice to 100%

Spamming = consumes game time and the player usually is idle while doing that

Practice to 100% might be a little too much, 90-95% is good enough. That should take less than 30 minutes per spell.
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Posts: 124

Joined: Sun Aug 24, 2014 12:26 pm

Post Fri Jan 16, 2015 3:03 pm

Re: Practice to 100%

Envenom wrote:Spamming = consumes game time and the player usually is idle while doing that

Practice to 100% might be a little too much, 90-95% is good enough. That should take less than 30 minutes per spell.
So, spamming consumes game time and people are idle when doing it, but being able to practice to bypass spamming entirely is "a little too much?" Why keep a mandatory level of spamming?

Posts: 248

Joined: Wed Jun 11, 2014 1:54 am

Post Fri Jan 16, 2015 3:31 pm

Re: Practice to 100%

At 95% all spells/skills are pretty reliable...at that point most players would be fine with getting the 100% through usage.
PKers will always spam everything and save as many practices as possible, and the 50% minimum already was a significant buff to that aspect.

To be honest, I don't even like the existance of practices. Wouldn't mind if they were removed (compensating on lifestat gains) and all skills/spells were gained at 100%.
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Posts: 159

Joined: Fri Jun 06, 2014 9:25 pm

Post Fri Jan 16, 2015 3:47 pm

Re: Practice to 100%

Envenom wrote: To be honest, I don't even like the existance of practices. Wouldn't mind if they were removed (compensating on lifestat gains) and all skills/spells were gained at 100%.


My original idea on this was gain to 75%, which would only make pracs useful for gain-convert. Rather than recode the system, just use them for what most people use them for anyhow = hp/mana.
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Posts: 124

Joined: Sun Aug 24, 2014 12:26 pm

Post Fri Jan 16, 2015 8:55 pm

Re: Practice to 100%

Envenom wrote:At 95% all spells/skills are pretty reliable...at that point most players would be fine with getting the 100% through usage.

So you're okay with pracs to 95%, but 100% is "too much". How come? What's stopping the final 5% plunge?

Posts: 33

Joined: Mon Jun 09, 2014 9:23 am

Post Fri Jan 16, 2015 8:58 pm

Re: Practice to 100%

Kiirion and I discussed it last night and we agreed raising the practice cap to 90% makes sense as opposed to leaving it at 75%.

Posts: 52

Joined: Mon Sep 21, 2015 2:49 pm

Post Tue Sep 29, 2015 6:55 pm

Re: Practice to 100%

You can now practice skills to 100% if you so choose.

All your skills/spells should come in at 75% to start instead of 50%
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