Joined: Sun Aug 10, 2014 5:03 pm
Buddha palm(or whatever its called now) combo. Each consecutive use of Buddha palm adds an extra strike. Chained up to 3 times. So first buddha palm will hit 1x with a chance to trigger an extra strike like how it is currently. The second buddha palm will hit 2x with a chance to trigger an extra strike, the third consecutive buddha palm will hit 3x with a chance to trigger an extra strike
Crane kick combo. Kick, kick, crane kick. First kick works like normal, second kick does slightly more damage, when followed up by a crane kick, crane kick will drain moves and mana and will only incur a 1 round lag. (Unlike the 1.5 or so round lag it usually has).
Vital strike combo. Kick, budda palm, vital strike. Both kick and buddha palm works like normal when used after each other but when followed by a vital strike, vital strike will do slightly more damage randomly either cause a DoT comparable to necro's atrophy (think of it as internal bleeding or something lol) or cause a random malediction effect for 1 tick (vital organ is struck and damaged! ouch!)
Add new abilities to string new combos or use monks existing kit! Throw out combo suggestions of your own. Whatever! This is just to give an idea of a mechanic for monks to work with that will make their class more unique.