I'm one of the biggest monk PK'rs out here, my first built as Zarbosa was a monk. Don't get me wrong, I was decent as a monk, but I got fed up, when majority of my wins I used up way too much resources because I have no offensive strikes all defensive, but when blind, I run like a chicken. Monks downfall first and foremost, is only hand to hand, which limits them to use quest weapons because vorpal weapons make monks lose palm block. Dragon punch doesn't land all the time, when monks are blind by dirt kicks all day, lose dragon punch and palm block, make them defenseless in every aspect. Monks are killed by magic classes. Buddha palm is pathetic, cost too much mana for very little damage and usually I only have about 800 mana. Crane kick is effective, but that lag is horrible. Kick is normal. Vital strike is useless too, it only affects AC, which AC at level 50 is junk. Armthrow is like bash, when flying it doesn't land effectively, you miss much more when flying.
-Monks should able to use vorpal weapons, so, they can atleast use quest weapons or make a hand to hand weapon with vorpal/sharp. Instead of rapier/staff, every class uses hand to hand anyways, why not change that rapier into a hand to hand weapon, a pair of bronze knuckles or something.
-Chose one or the other between dragon punch or palm block when monks are blind, they are meant to be a defensive class, why lose everything when blind.
-Vital strike affects dexterity/strength, since technically, if I get hit in vitals, it cuts off bloodflow which paralyzes an opponent.
-Crane kick lag more like kick, since crane kick only kills 20 mana for a long lag, which a magic user has like 1200 mana.
-Armthrow shouldn't be affected by fly.
Give monks some love, so, I can play my favorite class again.