Joined: Sat Jan 17, 2015 11:07 am
Allow a melee class to pivot from one enemy to another. Basically, if you're fighting a group of mobs (PvE) or a PC with a summonable/charmies (PvE), you could make a check (related to parrying?) and move past the most immediate opponent to one beyond it. It seems like something that has real mob-hunting and PKing applications, especially for classes without a blind that lasts longer than one tick.
I wouldn't want it to be easy, like rescue or something (although if you can rescue an ally, it seems like you should be able to pivot past an opponent), but it would be nice if the option was there, next time I'm fighting a druid and/or the hydra and/or a druidic hydra.
Probably dex and strength would both be factored in, as well as, perhaps, size/weight of opponent being pivoted past. But those are just rough implementation ideas I'm throwing out because that seems to be the thing lots of people on the forums do; whatever makes the most sense on the code/implementation/balance end.