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Templar mana.

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Posts: 308

Joined: Mon Jun 09, 2014 3:47 pm

Post Thu Jan 08, 2015 1:06 pm

Re: Templar mana.

Decreasing the cast speed of some spells would make their mana last longer, but they're still terrible for PvM because it takes them 2-3x longer than any other class in the game to regen, even at the oasis.
Yeah? Well, you know, that's just like, your OPINION, man.

Posts: 248

Joined: Wed Jun 11, 2014 1:54 am

Post Thu Jan 08, 2015 1:24 pm

Re: Templar mana.

It was a suggestion to go along with bumping their regens to hybrid levels (warlock, druid, bard...)

For PvM, templars are in a better place than warriors/monks because the sooner you dispel a monster, the sooner you're dealing real damage with melee.

But let's be honest...everyone knows that fighter classes are a hundred times worse than casters/hybrid when it comes to soloing monsters.

Posts: 308

Joined: Mon Jun 09, 2014 3:47 pm

Post Thu Jan 08, 2015 3:08 pm

Re: Templar mana.

I disagree, kickers outpace non kickers in almost every experience I've had.
Yeah? Well, you know, that's just like, your OPINION, man.

Posts: 1

Joined: Mon Mar 13, 2017 12:26 pm

Post Mon Mar 13, 2017 12:29 pm

Re: Templar mana.

bump

Posts: 308

Joined: Mon Jun 09, 2014 3:47 pm

Post Tue Mar 14, 2017 10:56 pm

Re: Templar mana.

I would think the easiest thing to hit would be the inquisition (that's the dispel, right?) rate. Maybe make it a little better (+1 spell levels? +2?) vs what it is now (15% better or so? I'd have to look for certain). It would make it so the other tools in their kit would matter more, since they don't have their manapool to win a battle or lose when they go oom.
Yeah? Well, you know, that's just like, your OPINION, man.
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