Welcome to darkrisings

You are currently viewing our boards as a guest, which gives you limited access to view most discussions and access our other features. By joining our free community, you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content, and access many other special features. In addition, registered members also see less advertisements. Registration is fast, simple, and absolutely free, so please, join our community today!

Psi Revamp

Those mental people.

Posts: 4

Joined: Sun Mar 27, 2016 1:36 am

Post Thu Apr 21, 2016 11:23 pm

Psi Revamp

Infliction: Now deals low-moderate damage and attempts to drain mana (like Mind Blast does now)

Psychic Crush: Attempts a damaging knockdown

Psionic Blast: Hits the opponent with several small attacks

Mind Blast: Big nuke that deals increased damage based on missing mana (mix of % missing and total missing?)

Headache: Same

Forget: Same

Psychic Heal: Now also attempts to remove Slow/Weaken (assuming they get buffed)

Warp Time: Now slows attack rate and increases all move costs

Mind Whip: Now curses, punishes saves, and applies a mana drain at tick (instead of punishing hitroll)

Awe: Low duration effect that causes the target to deal less damage with all abilities

Overall the idea here is to make use of the Psi's existing lower-level spells while making their abilities more unique and synergistic with each other.

Posts: 248

Joined: Wed Jun 11, 2014 1:54 am

Post Tue Apr 26, 2016 6:39 am

Re: Psi Revamp

Great ideas all around.

Particular thoughts on each:

○ Infliction: it would be cool if it really *drained* mana, as in giving it back to the psi. Think of a mana version of lifetap.

○ Psychic Crush: basically a harrow? How about a faster (less lag), cheaper spell that deals bash damage (it's a crush!) for tagging?

○ Psionic Blast: basically the plans for magic missile, which I don't mind.

○ Mind Blast: I like the mana scaling part of it and it could work on so many different ways:
1. Increased damage based on enemy's max mana (value) = turns psis into godly anti casters (except for mages)
2. Increased damage based on enemy's missing mana (%) = synergy with mana burning effects : destroy mana to deal more damage
3. Increased damage based on psi's max mana (value) = slightly bad because would force stacking mana, like mages with hp
4. Increased damage based on psi's missing mana (%) = synergy with mana drain (infliction) : burn mana then replenish with infliction

○ Warp Time: I'd rather have it increase spell costs (+ attack debuff), something like 15-25% maybe?

○ Mind Whip: Leave mana drain for headache. Could increase spellcasting failure (or just debuff intelligence).

○ Awe: no opinion.

Return to Psionicist

Who is online

Users browsing this forum: No registered users and 0 guests

Donate Now
Donate Now

Designed by ST Software for PTF.
Hosted by © 2017 FreeForums.org | Create a free forum | Powered by phpBB
About FreeForums | Legal | Advertise Here | Investors | Contact FreeForums.org
Report Violation