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Animate dead - Flavour

Likes to play with dead things.

Posts: 186

Joined: Wed Jun 11, 2014 9:14 pm

Post Sat Feb 06, 2016 10:18 am

Animate dead - Flavour

Can Necromancers get a varied list of types of animated dead?

For example:

early levels - A Ghoul

early mid levels - A Zombie

true mid levels - Abomination (Frankenstein like)

mid-high levels - Revenant

true high levels - Unholy steed (an undead horse beast (if possible coded in for necros only and rideable. Templars could get Holy Servant as a counter)

Affects of each animated dead -

ghoul - base rogue class; poison dagger; trip

zombie - base warrior class; rage; trip

Abomination - base barbarian class; rage; whirlwind

Revenant - base necromancer class; atrophy; animate dead

A hovering wraith glares at you icily through a pair of bright blue orbs.

Unholy Steed - base beast race; (huge size); rideable; charge (were skill)

A large undead horse is here staring at you with glowing green eyes.



You get the gist,

I'd love to watch a necro RP this out with my char.

Posts: 71

Joined: Tue Dec 16, 2014 11:59 pm

Post Tue Mar 22, 2016 12:18 am

Re: Animate dead - Flavour

I'd need to look at how they are built, but this could be entirely doable.

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