Joined: Mon Jun 09, 2014 3:47 pm
Wild Heal should have the negative removed entirely. Currently it can hit you for up to 250 damage instead of actually healing you, which I believe is completely absurd. Instead, I want to maintain the current 5 results, but change the outcomes. A caster would have a 10% chance for a black haze result that would do nothing. No heal, no damage, just wasted mana. A 15% chance for a grey haze, which would heal ~25 hp, a 40% chance for a blue haze that could heal around 75hp, a 20% chance for a yellow haze that heals 115 hp and a 15% chance for a white haze that heals for 130-150 hp. Basically this makes it so the spell will Fizzle, or cast between a cure light wounds to a heal.