i mean the attribute thing seems like a decent direction, i don't think it'd really help any customization, though. race/class stat combos are 100% deterministic, you could make a table right now of what race/class combos would get which of the stat super-perks. in practice, it's more just a flat buff to whichever combos hit 26 or 27. like the 2h as 1h thing is absolutely huge given the buff to 2h weapons, there would be a pretty painful difference between 25 or under str combos vs the ones that get it. in that case i think it'd actually a disincentive to fighter combos that until then were considered viable.
but i also think to a degree that hard-baking stats and abilities and hard caps into race is some shitty grognard 3.5e style dumb game design that has no place in tyool 2015, but what do i know
Envenom wrote:Either way, my suggestions are all heavily based on traditional RPG races, which have good racial development - something that is pretty unclear on DR (races were created by Syrin from playing with the humans, right?).
yeah i think OP kind of assumes we have more interesting and in-depth racial RP than we actually have. i think in terms of like actual rp or lore all but maybe 2 races could be well-described in a paragraph or even a couple sentences. we're really about as generic fantasy race as you can get, and even looking at the stuff suggested so far in the thread is more based off their physical traits and the tropes around the race than anything relevant to rp or game history.
i just want to point out in your perk list that every class but kine get some sort of combat aid while kine can i guess buy things a little cheaper. also drow get a penalty?