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Kick Damage

Doesn't cost mana? Put it here.

Posts: 320

Joined: Mon Jun 09, 2014 3:47 pm

Post Sat Mar 11, 2017 10:15 pm

Kick Damage

Right now, kick is a fantastic skill in PvE when a mob is under 50% (and does have benefits in PvP, but that requires it's own assessment). However, at all times before it, in PvE/P, it's wildly inconsistent and fairly weak. I dug into the code, and the current damage formula for it is a random roll between 3 and 2*level (3 to 100).

My proposal is pretty simple, an it's to pull your damroll into the formula ABOVE 50% hp.

New Formula: A random roll between (3 + (Damroll * 15%) to 100). Assuming that most melee classes are between 90 and 120 Damroll, this would add between 13 and 18 damage to the minimum side (see chart).

Image

Thoughts?
Yeah? Well, you know, that's just like, your OPINION, man.

Posts: 13

Joined: Mon Aug 04, 2014 6:27 pm

Post Sat Mar 11, 2017 10:19 pm

Re: Kick Damage

Seems helpful but the damage isn't on a game-breaking scale I don't think. I see no reason why I'd be against it personally.

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