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Intimidate

All things barbarian.

Posts: 186

Joined: Wed Jun 11, 2014 9:14 pm

Post Mon Jan 12, 2015 12:09 pm

Intimidate

Barbarians use brute force to get the job done. And when enraged, they can be overwhelmingly terrifying. I think it should be fair to note that if you ever went head on with a barbarian, you could find them intimidating when enraged.


Intimidate - To inflict fear into your opponent is the surest way to victory. Whilst a barbarian is enraged, they'll be able to intimate their opponents, inducing a short duration fear. (This fear could be a lesser version of a were's fear spell. Or it could be a skill allowing the barbarian to actually paralyze their opponent through immense fear for one round) Meaning, their opponent is frozen for that one round, unable to dodge, parry, shield block, or even attack physically or with magic.

To cool down will be pretty long though, as the barbarian can only intimidate in short bursts, as they gradually lose control to the rage they've built up.

Posts: 319

Joined: Mon Jun 09, 2014 3:47 pm

Post Tue Jan 13, 2015 5:26 pm

Re: Intimidate

Hrobshur wrote: Or it could be a skill allowing the barbarian to actually paralyze their opponent through immense fear for one round) Meaning, their opponent is frozen for that one round, unable to dodge, parry, shield block, or even attack physically or with magic.



I'd like to see something along these lines, but perhaps that can make flee have a chance to fail. Barbarians have issues tagging, so if the need to tag is lessened, it could be a boon.
Yeah? Well, you know, that's just like, your OPINION, man.

Posts: 248

Joined: Wed Jun 11, 2014 1:54 am

Post Tue Jan 13, 2015 9:12 pm

Re: Intimidate

Harder to flee + curse
1 round duration
Casting lag like dirt kicking: 1 turn lag when if failed, 2 turns lag if successful

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