Joined: Wed Jun 11, 2014 1:54 am
Landsknecht wrote:Even if fully broken quest EQ was 100 gold a piece to fix, you're still looking at under 2k to full repair, or a piece or two of boss eq at Grank. The only time this may ever have an influence in anything is...
1. You're PKing
2. There are abilities that degrade equipment
3. They are used sufficiently to heavily degrade your equipment
4. You're wearing enough degradable equipment
5. We're in the imaginary land where each 0% questeq costs 100 gold to fix.
At that point, maybe a 1k hypothetical cost to keep your stuff maintained would have a major impact on the game. As it is, the only person feeling 75 gold is the newbie in full quest.
Why not make it free? Why not make it cost more? An alternative cost that isn't gold? What does the minor gold fee do for the player or the game? When they see the minor gold fee, what are we wanting players to think or react? If there's no reason, just is, and is a thoughtless action, then it's cruft.
I think the repair cost should be higher: it's basically saving you from all the trouble of getting all the rot_death and rot_quest again.
Here's what I propose. The logic behind the costs is that an ordinary rot_death EQ is worth at least 1k and a quest EQ 5k.
5,000 / 100% = 50 gold per damage point
1,000 / 100% = 10 gold per damage point
Now considering someone running with 10 rot_death and 5 quests, that's 10,000 + 25,000 for full repair.
Depending on the rot_death EQs, it might be better getting new ones but I'm fairly certain that anyone would rather gather 25,000 gold than lose their questeq given their uniqueness.
Keep in mind that this is like a worst-case scenario if one takes the new satin gear (not rot_death) into consideration and that the Red Sands jewelry aren't rot_death either.
As for PKing...yea, it would be interesting if there were certain abilities (which I already suggested) that could degrade equipment.
Also, make it impossible repairing equipment during fightlag, otherwise people will just go to shopkeeper, clear damage and keep going.