Joined: Sun Aug 10, 2014 5:03 pm
Name: Blood for blood
Description: The barbarian braces him/herself for incoming damage and then furiously retaliates.
Mechanics: This would work sort of like a delayed attack skill. The barbarian will not do anything for 1.5 or 2 rounds. After those 1.5/2 rounds, attacks his/her target for X amount of damage and a percentage of the damage the barbarian takes during that 1.5/2 rounds. OPTIONAL: If the barbarian's attack exceeds a certain threshold, his/her attack also knocks down the target. OPTIONAL: During the 1.5/2 round lag that the barbarian takes damage, his/her AC is reduced by a static amount.
Misc: Fits well with barbarian theme of being raging berserkers. They hit hard, they get hit hard, they hit you back even harder. In PvE, it helps solidify a sorta role for as a meatshield/tank type. They got big hp level gains and great health regen so it would have good synergy with this skill as barbs would want to be in the thick of things and tanking damage to dish out more damage. Also has the added bonus of bringing (in my opinion) a really overlooked skill: rescue! It would also possibly bring in a bit of depth to barbarian play style like trying to maximize damage intake by quickly removing a few pieces of eq before using the skill to drop your AC, or giving the player some choices as to whether they should recast stone skin/armor/shield/magic ward after being dispelled.
Well thats my reasoning and explanation for the skill. Comments? Suggestions? Insults? Whatever.