Joined: Wed Jun 11, 2014 1:54 am
+ Increases importance of tons of AC affecting buffs (Armor, Stone Skin, Shield, Battle Focus, Glory Spells, Fury...)
+ Increases importance of AC debuffs (Faerie Fire, Water Bolt and Ranger Arrows) + Vital Strike = buff to monks
+ Increases importance of AC on gear = buff to tailoring
- It requires some work in the coding in order of "fixing" whatever are the mechanics involved in landing attacks - my take is that the bulk of it involves a roll of Hit Roll vs. Armor Class, where current level 60 HR values are way higher than AC values, making it so there's little difference between having 300 and 600 AC against ~50 HR.
By the way, I'm under the impression that if attacks become harder to land, vorpal/sharp would become a lot more balanced: since the strongest classes at proccing vorpal are exactly the ones that suck at melee, they'll most likely have a harder time landing attacks (specially considering that very few run haste) and proccing these abilities...unless they sacrifice some HP/Mana/regeneration (haste)/saves for Hit Roll.